aumas
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Leader of TWD:RP
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Post by aumas on Jan 12, 2017 0:23:30 GMT
I really do try to like this game. Sometimes I do- whenever I'm in combat or exploring I'm usually having an okay time. I really like some of the characters, like Nick and Piper and Cait, and they're very fun to talk to. Everything else is honestly just garbage. I really, really don't like the premise, and how the game slaps a backstory/morality onto you. I feel literally no attachments to my husband and son, because I've only known them for 10 minutes before one of them dies and the other gets kidnapped by balding Hunter Bail. I especially hate how I can't even decide to have a wife as a woman in this game, but that's a can of worms I'll just leave closed. And my biggest gripe: I hate how this entire set up was designed for the male protagonist. The opening is even narrated by him. If you play a woman, you're a lawyer who somehow knows how to use a suit of power armor and a minigun. I try not to get riled up over issues like this because usually it's not that big of a deal, but this honestly feels like such a slap in the face to me. The writing is absolutely terrible in my opinion. The characters (excluding Preston) are some of the only redeeming qualities of the writing. Everything else is poorly written or just flat out doesn't make sense. Why did a Vault Representative show up literally minutes before the bombs dropped and sign me up for a spot in the vault just up the hill? Why is there a psychic in this game (who btw is way too accurate for a psychic) who is given no explanation for her powers other than drugs? Why did a group of scientists and a balding Hunter Bail come into a vault of over 15 people who had never been exposed to radiation, kill my husband, steal my baby, and then leave said 15+ people to die? This last one actually pisses me off the most, there was actually no reason to leave everyone to die. There wasn't even a reason to kill the spouse- what do you think a parent is going to do when you try to yank their kid from them, let you??? Fuck. Fuck this part of the game to hell I am so salty about this one part. I'm honestly more salty that Kellogg existed but I guess people empathize with him?? idfk. People are weird. (or maybe im just bitter from having rped with this character in every single rp ive been in but shrug)I hate how Bethesda completely took out skills, I tried to be okay with it but I just missed it way too much; the SPECIAL checks were never used and never important. I hate how Todd Howard stood up on stage and lied to everyone by saying settlements would be optional, then not only did Bethesda release like 3/5 settlement related DLCs, but made it so the only way you could get a peaceful ending (sans the Institute) was to work with Preston and his Minutemen, thus having to use the settlement system anyways. I hate the voiced protagonists, they completely take me out of the experience and often times the characters just sound terrible. I hate the dialogue wheel with a fucking passion and I will never, ever be okay with it because it's probably the reason we don't see as many SPECIAL checks. I hate seeing the different ideas on forums on how the game could've been made better, knowing that they could've been if the developers gave more of a shit. Most of all, I hate playing this game and remembering how much more fun I had playing New Vegas. I hate that so much, I hate being that guy who sits in their corner bitching about how the older games were better. I want to go back and play that game, but on this engine, and I know that's never going to happen. TL;DR: I like this game for the characters and the combat. I hate this game because it's a watered down RPG turned shooter with a bogus story and a main character that isn't your own. The only reason I still play is because I need to finish this game already. And because I really like Nick Valentine. I cannot believe this character hasn't existed before. Help me. Ok I just wanted to clear some things up - I'm not saying the game was great - but I don't believe it was the worst either. First, why did they take the baby, etc, etc. Well, I recall somewhere in the story they mention it but I forgot why. I think it was the trippy part where you follow Kellogg and his past and the events that lead up to the current time. Anyways, here's a quote from the wiki: "The cryogenically preserved Vault participants remained undisturbed for around 150 years until the Institute discovered records regarding Vault 111. At this time, the Institute was desperate for genetic material unaffected by the radiation-ravaged wasteland for their Third Generation Synth project. The infant, Shaun, represented the best source of uncorrupted DNA, and the Institute set about to acquire him. Sometime in 2227, the Institute dispatched their mercenary, Conrad Kellogg, to Vault 111 to retrieve Shaun. Along with two Institute technicians, Kellogg revived Shaun and one of his parents. His parent was unwilling to part with their son and resisted Kellogg. Kellogg then promptly shot and killed the parent holding Shaun, leaving the other in cryogenic suspension and terminating the life support of the other frozen Vault participants. Shaun’s surviving parent, who later becomes known as the Sole Survivor of Vault 111, would later escape the Vault in 2287."Otherwise for the first part I guess that's on them for not thinking about the woman part. The skills being removed was something I'm not sure about - on one hand it did simplify things and make things less dumping points into the important shit and neglecting everything else - but on the other hand you feel a lot more on rails. Idk, I feel indifferent from playing all the fallouts. I mean if you want a more alive world go look at the original fallouts.
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Ferris
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destroyer of worlds
TWD Player
Posts: 29
Likes: 8
Gender: Female
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Post by Ferris on Jan 12, 2017 9:53:53 GMT
I really do try to like this game. Sometimes I do- whenever I'm in combat or exploring I'm usually having an okay time. I really like some of the characters, like Nick and Piper and Cait, and they're very fun to talk to. Everything else is honestly just garbage. I really, really don't like the premise, and how the game slaps a backstory/morality onto you. I feel literally no attachments to my husband and son, because I've only known them for 10 minutes before one of them dies and the other gets kidnapped by balding Hunter Bail. I especially hate how I can't even decide to have a wife as a woman in this game, but that's a can of worms I'll just leave closed. And my biggest gripe: I hate how this entire set up was designed for the male protagonist. The opening is even narrated by him. If you play a woman, you're a lawyer who somehow knows how to use a suit of power armor and a minigun. I try not to get riled up over issues like this because usually it's not that big of a deal, but this honestly feels like such a slap in the face to me. The writing is absolutely terrible in my opinion. The characters (excluding Preston) are some of the only redeeming qualities of the writing. Everything else is poorly written or just flat out doesn't make sense. Why did a Vault Representative show up literally minutes before the bombs dropped and sign me up for a spot in the vault just up the hill? Why is there a psychic in this game (who btw is way too accurate for a psychic) who is given no explanation for her powers other than drugs? Why did a group of scientists and a balding Hunter Bail come into a vault of over 15 people who had never been exposed to radiation, kill my husband, steal my baby, and then leave said 15+ people to die? This last one actually pisses me off the most, there was actually no reason to leave everyone to die. There wasn't even a reason to kill the spouse- what do you think a parent is going to do when you try to yank their kid from them, let you??? Fuck. Fuck this part of the game to hell I am so salty about this one part. I'm honestly more salty that Kellogg existed but I guess people empathize with him?? idfk. People are weird. (or maybe im just bitter from having rped with this character in every single rp ive been in but shrug)I hate how Bethesda completely took out skills, I tried to be okay with it but I just missed it way too much; the SPECIAL checks were never used and never important. I hate how Todd Howard stood up on stage and lied to everyone by saying settlements would be optional, then not only did Bethesda release like 3/5 settlement related DLCs, but made it so the only way you could get a peaceful ending (sans the Institute) was to work with Preston and his Minutemen, thus having to use the settlement system anyways. I hate the voiced protagonists, they completely take me out of the experience and often times the characters just sound terrible. I hate the dialogue wheel with a fucking passion and I will never, ever be okay with it because it's probably the reason we don't see as many SPECIAL checks. I hate seeing the different ideas on forums on how the game could've been made better, knowing that they could've been if the developers gave more of a shit. Most of all, I hate playing this game and remembering how much more fun I had playing New Vegas. I hate that so much, I hate being that guy who sits in their corner bitching about how the older games were better. I want to go back and play that game, but on this engine, and I know that's never going to happen. TL;DR: I like this game for the characters and the combat. I hate this game because it's a watered down RPG turned shooter with a bogus story and a main character that isn't your own. The only reason I still play is because I need to finish this game already. And because I really like Nick Valentine. I cannot believe this character hasn't existed before. Help me. Ok I just wanted to clear some things up - I'm not saying the game was great - but I don't believe it was the worst either. First, why did they take the baby, etc, etc. Well, I recall somewhere in the story they mention it but I forgot why. I think it was the trippy part where you follow Kellogg and his past and the events that lead up to the current time. Anyways, here's a quote from the wiki: "The cryogenically preserved Vault participants remained undisturbed for around 150 years until the Institute discovered records regarding Vault 111. At this time, the Institute was desperate for genetic material unaffected by the radiation-ravaged wasteland for their Third Generation Synth project. The infant, Shaun, represented the best source of uncorrupted DNA, and the Institute set about to acquire him. Sometime in 2227, the Institute dispatched their mercenary, Conrad Kellogg, to Vault 111 to retrieve Shaun. Along with two Institute technicians, Kellogg revived Shaun and one of his parents. His parent was unwilling to part with their son and resisted Kellogg. Kellogg then promptly shot and killed the parent holding Shaun, leaving the other in cryogenic suspension and terminating the life support of the other frozen Vault participants. Shaun’s surviving parent, who later becomes known as the Sole Survivor of Vault 111, would later escape the Vault in 2287."Otherwise for the first part I guess that's on them for not thinking about the woman part. The skills being removed was something I'm not sure about - on one hand it did simplify things and make things less dumping points into the important shit and neglecting everything else - but on the other hand you feel a lot more on rails. Idk, I feel indifferent from playing all the fallouts. I mean if you want a more alive world go look at the original fallouts. The reasoning for Shaun's kidnapping is one of those things that will probably never make sense to me. Okay, I can totally get behind the Institute needing someone who was untampered by radiation. That's something I can see them doing. But there were also over a dozen people in that Vault who were the exact same, if not potentially better, sources that the Institute could use. You and your family barely escape the bombs when you're lowered in, yet you see multiple people who were already down in the vault and therefore were probably never touched by the radiation. These people were not targeted though. Maybe none of them were related though- they targeted your son because he had two back-ups (you and your spouse) in case something went wrong with Shaun. But this leads me to my next point: why did Kellogg to kill your spouse? Not only are they entirely defenseless when they die, but it's stated that you and your spouse are assets in the event that something happens to Shaun. And why does the Institute just leave over a dozen other "backups" to die, when they could've brought them back to the Institute? If they're trying to preserve humanity and save everyone, why do they leave these incredibly valuable assets to asphyxiate and die? I personally feel like the needless death and violence was just pointless drama, which had little to no effect on me other than just making me mad about the reasoning, because I had only known these people for about 10 minutes. I don't by any means think Fallout 4 is the worst game ever btw- again, I did have some fun with the combat and companions you get. I could name a lot of games that are probably worse, but I either can't take them seriously or I haven't played them so I can't really say if they're actually worse or not. So Fallout 4 is one of the worst games I've seriously played, rather than in general, if you catch my meaning.
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aumas
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Leader of TWD:RP
Administrator
Posts: 64
Likes: 8
Gender: Male
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Post by aumas on Jan 12, 2017 23:48:20 GMT
Ok I just wanted to clear some things up - I'm not saying the game was great - but I don't believe it was the worst either. First, why did they take the baby, etc, etc. Well, I recall somewhere in the story they mention it but I forgot why. I think it was the trippy part where you follow Kellogg and his past and the events that lead up to the current time. Anyways, here's a quote from the wiki: "The cryogenically preserved Vault participants remained undisturbed for around 150 years until the Institute discovered records regarding Vault 111. At this time, the Institute was desperate for genetic material unaffected by the radiation-ravaged wasteland for their Third Generation Synth project. The infant, Shaun, represented the best source of uncorrupted DNA, and the Institute set about to acquire him. Sometime in 2227, the Institute dispatched their mercenary, Conrad Kellogg, to Vault 111 to retrieve Shaun. Along with two Institute technicians, Kellogg revived Shaun and one of his parents. His parent was unwilling to part with their son and resisted Kellogg. Kellogg then promptly shot and killed the parent holding Shaun, leaving the other in cryogenic suspension and terminating the life support of the other frozen Vault participants. Shaun’s surviving parent, who later becomes known as the Sole Survivor of Vault 111, would later escape the Vault in 2287."Otherwise for the first part I guess that's on them for not thinking about the woman part. The skills being removed was something I'm not sure about - on one hand it did simplify things and make things less dumping points into the important shit and neglecting everything else - but on the other hand you feel a lot more on rails. Idk, I feel indifferent from playing all the fallouts. I mean if you want a more alive world go look at the original fallouts. The reasoning for Shaun's kidnapping is one of those things that will probably never make sense to me. Okay, I can totally get behind the Institute needing someone who was untampered by radiation. That's something I can see them doing. But there were also over a dozen people in that Vault who were the exact same, if not potentially better, sources that the Institute could use. You and your family barely escape the bombs when you're lowered in, yet you see multiple people who were already down in the vault and therefore were probably never touched by the radiation. These people were not targeted though. Maybe none of them were related though- they targeted your son because he had two back-ups (you and your spouse) in case something went wrong with Shaun. But this leads me to my next point: why did Kellogg to kill your spouse? Not only are they entirely defenseless when they die, but it's stated that you and your spouse are assets in the event that something happens to Shaun. And why does the Institute just leave over a dozen other "backups" to die, when they could've brought them back to the Institute? If they're trying to preserve humanity and save everyone, why do they leave these incredibly valuable assets to asphyxiate and die? I personally feel like the needless death and violence was just pointless drama, which had little to no effect on me other than just making me mad about the reasoning, because I had only known these people for about 10 minutes. I don't by any means think Fallout 4 is the worst game ever btw- again, I did have some fun with the combat and companions you get. I could name a lot of games that are probably worse, but I either can't take them seriously or I haven't played them so I can't really say if they're actually worse or not. So Fallout 4 is one of the worst games I've seriously played, rather than in general, if you catch my meaning. Kellogg is an asshole? A cold-blooded motherfucker who doesn't give a shit if he has to kill a whole family to do a job he was hired for? He didn't want the possibility of probably hurting Shaun in the process of telling your spouse to fuck off. If I recall his history/past wasn't the most pleasant, he probably just wants to kill because that's all he can do. And what if they brought the people of vault 111 to the institute? You probably would've felt nothing when you would meet them there, like, "oh hey you were in the pod next to me". I think its overreacting when it comes to the other 10 people. The insititute only needed one sample - if Shaun failed I think they definitely could've gone back and picked up someone else. The life support ended up failing much later on.
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Post by timthetumbleweed on Jan 13, 2017 4:48:02 GMT
I liked Nuka World from Fallout 4, it rubbed me real nice real good.
The main story of the game, however, was very lacking.
I felt it was a good game on its own, but a terrible fallout game.
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Ferris
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destroyer of worlds
TWD Player
Posts: 29
Likes: 8
Gender: Female
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Post by Ferris on Jan 13, 2017 7:27:12 GMT
The reasoning for Shaun's kidnapping is one of those things that will probably never make sense to me. Okay, I can totally get behind the Institute needing someone who was untampered by radiation. That's something I can see them doing. But there were also over a dozen people in that Vault who were the exact same, if not potentially better, sources that the Institute could use. You and your family barely escape the bombs when you're lowered in, yet you see multiple people who were already down in the vault and therefore were probably never touched by the radiation. These people were not targeted though. Maybe none of them were related though- they targeted your son because he had two back-ups (you and your spouse) in case something went wrong with Shaun. But this leads me to my next point: why did Kellogg to kill your spouse? Not only are they entirely defenseless when they die, but it's stated that you and your spouse are assets in the event that something happens to Shaun. And why does the Institute just leave over a dozen other "backups" to die, when they could've brought them back to the Institute? If they're trying to preserve humanity and save everyone, why do they leave these incredibly valuable assets to asphyxiate and die? I personally feel like the needless death and violence was just pointless drama, which had little to no effect on me other than just making me mad about the reasoning, because I had only known these people for about 10 minutes. I don't by any means think Fallout 4 is the worst game ever btw- again, I did have some fun with the combat and companions you get. I could name a lot of games that are probably worse, but I either can't take them seriously or I haven't played them so I can't really say if they're actually worse or not. So Fallout 4 is one of the worst games I've seriously played, rather than in general, if you catch my meaning. Kellogg is an asshole? A cold-blooded motherfucker who doesn't give a shit if he has to kill a whole family to do a job he was hired for? He didn't want the possibility of probably hurting Shaun in the process of telling your spouse to fuck off. If I recall his history/past wasn't the most pleasant, he probably just wants to kill because that's all he can do. And what if they brought the people of vault 111 to the institute? You probably would've felt nothing when you would meet them there, like, "oh hey you were in the pod next to me". I think its overreacting when it comes to the other 10 people. The Institute only needed one sample - if Shaun failed I think they definitely could've gone back and picked up someone else. The life support ended up failing much later on. I'm not saying my character should feel more validated with a bunch of randoms being saved, I'm just saying it felt forced having the Institute shut off all the pods and just leaving everyone to die. Like, they're all about saving humanity and preserving humankind as best as possible, so why wasn't anyone saved or at least let go? Also apparently Kellogg's reasoning for killing your spouse and not just leaving them to freeze again in the pod was literally "it was better to kill them than to take their baby and let them live". Like this is the reason he gave us in the quest where you enter his mind. Like it's times like this where I honestly question wtf the Institute even brought this dude along lol.
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soup
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TWD Player
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Post by soup on Jan 13, 2017 12:52:13 GMT
ok i think i'll #do another one of these #reviews but soup what game is going to be uh ok i hate stupid glossy game with stupid artificial hipster character so listen up jimbo james jacko this game is all like hello jorge you are the chosen one hello prophecy father rebel he nice and strong and he die in conflict because fartknocker psycho uncle hate him with great passion money and power good and family bad ok first off mother fUcKEr that doesnt make any sense second fucking generic ass story wipe my asshole wtih todd howard fetal doom. i didnt even fucking play the rest of this shitty math class video game because im like this game is really fucking glossy and theres lots of fucking crazy retarded animals that want to kill me in a tiny little fucking valley this is retarded where is 911. third i hate gloss i want some fucking grit like all the screen titles when you start a mission its like "hi my name is ubisoft and i like cum". fuck you fuck you fuck you fuck you you ubisoft fuck you. you do aesthetic wrong my vacation home too much pumpkin spice latte help abort. like what the fuck is significant about this game-- "--but soup there's a crafting system" OK THANKS MINECRAFT. ok thats it
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pundii
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good succ
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Post by pundii on Jan 13, 2017 15:29:28 GMT
So this is just a thing to do I guess so i'll do it too
I adore Dragon Age as a series, I think it's a fantastic fantasy series and the first two are both excellent RPGs. There's also a great deal to like about DA:I, unfortunately, there just happens to also be a great deal which shits me to no end. Before I continue, just let me say, I haven't finished DA:I, there's a big reason for that and it's covered as probably my biggest pet peeve in this little review. Overall, it's not a bad game, it's just got a lot of bad shit going for it.
Alright, so let's talk about scale. I will admit, I was somewhat cautious when literally the first articles I was seeing about DA:I were titled and entirely focused around "Leave the Hinterlands" which, for those who haven't played and aren't in the know, is the game's first zone. The starting zone is massive, and the general assumption, following with DA:2 and DA:O's example, is that if you leave the zone before you've completed all the side quests, you'll miss out on things. Now, the Hinterlands themselves have 54 side quests, if you include all the rifts, that's 5 more, and requisitions, another 6. Many of the other zones are the same, an average of 50 side quests at least per zone, with around 20 different zones in the game, if you count DLC as well. So, doing some basic maths, that's about 1000 side quests, many of which are repeatable, and many require long treks across these massive zones, or even trips to other zones in order to complete them.
Now, I can only assume that this absurd scale is intended for a very specific kind of player, that being the kind of player who has ungodly amounts of time to dedicate to the game with no work, school or other commitments, along with being someone who decides to dedicate themselves entirely to this single game. Now, going back to the hinterlands - i'm the kind of person who did assume I had to do the quests, or risk missing out on some of them later on. Now, the quests themselves, are drastically boring, some of the real bangers include things like sticking a flag in three random points on the map so someone can set up watchtowers, or taking flowers from the town of redcliffe to a gravesite out in the middle of no where. These little quests give a little life to the world, but it makes things a bit more redundant when I, the Inquisitor, the Herald of Andraste or whatever you want to call the main character, is the one carrying out these minor tasks, instead of some of the bigger, more compelling side quests of the other games.
Simply put, the game is boring, it drags out in the most uninteresting, dull way, there's about seven times i've started playing the game again, only to get maybe one main quest further before I get bored again. The massive scale thats been set up with the game makes it far too much to be taken on, there is definitely such a thing as too much, and DA:I is just about the definition of that.
TL;DR: The game is great for its story, setting and gameplay, but it suffers from way too big a scale and far too many distractions which dull the overall feel and leave the experience wanting. It requires far too much commitment for someone who actually just prefers to enjoy games, rather than dedicating themselves to them.
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aumas
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Leader of TWD:RP
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Post by aumas on Jan 13, 2017 16:45:21 GMT
Ferris I think you're failing to realize the institute is not as "good" as you want them to be. They had their own agenda. They didn't give two fucks about the surface because when they tried to help the people of the wasteland rejected the synths. So they mainly focused on their own vision of what preserving humanity is. They probably didn't care what happened to vault 111 once they had their sample. Kellogg was just doing a job, and he was hired because of his skill and willingness to help the institute. He's a mercenary. The institute just needed someone skilled to complete their tasks, and they're willing to take the collateral in order to achieve their objective. And the pods were forced to defreeze and later on the life support systems failed. Although Shaun made sure to keep you alive. Written on my phone btw
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